Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/77630
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dc.contributor.authorNop Kongdeeen_US
dc.contributor.authorSuparada Prapawongen_US
dc.contributor.authorManissaward Jintapitaken_US
dc.date.accessioned2022-10-16T08:06:41Z-
dc.date.available2022-10-16T08:06:41Z-
dc.date.issued2020-12-01en_US
dc.identifier.issn24156698en_US
dc.identifier.other2-s2.0-85099952188en_US
dc.identifier.other10.25046/AJ0506210en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85099952188&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/77630-
dc.description.abstractThe purpose of this study is to show how to design the character used as the symbol or Mascot of the educational institution and how to apply the design results into advertising and Brand identity design such as printing art, poster, digital media, toy, and souvenir. In this study, the ideas of mascot design have been leaded to present a contemporary design under the conceptual framework from local culture, organizational culture, theories of society, arts and design through the analysis and synthesis of the organization, which is CAMT from Chiang Mai University, as the model of this study. CAMT has 7 bachelor's degree majors, namely Animation and Visual effects (ANI), Software Engineering (SE), Digital Film (DF). Modern Management and Information Technology (MMIT), Digital Game (DG), Digital Industry Integration (DII) and Knowledge Innovation Management (KIM). These Mascot design group were applied into Art product such as poster, Line sticker and end up with Toy product as a final stage, it was using digital 3D printing for action figure product in prototype level. This study including Toy creating concept designing and how the outcome product affected to Mascot identity, institution brand and the target groups of study which are widely from generation X to Z, mostly age range 18-23 years old. As a result, it founded that this Mascot package advertising becomes the distinctive character creating the new image of CAMT and the enhanced of Toy design product that raise CAMT remembered as a contemporary and digital organization in Chiang Mai University. Accordingly, it produced the impact results to receivers in many dimensions involving trend, creative behaviors such as Fan Art design, Doujinshi, or Caricature, Cosplay, Arts, and craft also Subculture from the public user.en_US
dc.subjectBusiness, Management and Accountingen_US
dc.subjectEngineeringen_US
dc.subjectPhysics and Astronomyen_US
dc.titleThe designing of institute's educational mascots for brand identityen_US
dc.typeJournalen_US
article.title.sourcetitleAdvances in Science, Technology and Engineering Systemsen_US
article.volume5en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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