Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/76361
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dc.contributor.authorNoppon Wongtaen_US
dc.contributor.authorJuggapong Natwichaien_US
dc.date.accessioned2022-10-16T07:08:43Z-
dc.date.available2022-10-16T07:08:43Z-
dc.date.issued2021-01-01en_US
dc.identifier.issn23674520en_US
dc.identifier.issn23674512en_US
dc.identifier.other2-s2.0-85102071988en_US
dc.identifier.other10.1007/978-3-030-70639-5_25en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85102071988&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/76361-
dc.description.abstractData pipeline architecture in game is a system that captures, organizes, and routes data, which enables reporting or data analytics. Such results can be utilized by game developers. A main challenge is that to allow huge data from the game clients to flow to the system, while the core game processing must not be interrupted. This paper reviews thorough concepts related to the game analytics. In addition, the observations of the data pipeline components in games are made and discussed to evaluate the challenges which are real-time data pipeline and in-memory process implementation.en_US
dc.subjectComputer Scienceen_US
dc.subjectEngineeringen_US
dc.titleEnd-to-End Data Pipeline in Games for Real-Time Data Analyticsen_US
dc.typeBook Seriesen_US
article.title.sourcetitleLecture Notes on Data Engineering and Communications Technologiesen_US
article.volume65en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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