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Issue DateTitleAuthor(s)
1-Mar-2020A Game-Based Learning Approach on Robotics Visualization for Loops in Programming ConceptsJirapipat Thanyaphongphat; Krittawaya Thongkoo; Kannika Daungcharone; Wantana Areeprayolkij
1-Mar-2020Students' Acceptance of Digital Learning Tools in Programming Education Course using Technology Acceptance ModelKrittawaya Thongkoo; Kannika Daungcharone; Jirapipat Thanyaphongphat
1-Mar-2020Smart Learning Environment to Augment the Learners' Programming SkillsKannika Daungcharone; Krittawaya Thongkoo; Jirapipat Thanyaphongphat
1-Jan-2022Effects of learning styles on disciplines digital careers in ThailandJirapipat Thanyaphongphat; Ratchatida Phummapooti; Preeyapat Moolkaew
1-Jan-2022College Agent: The Machine Learning Chatbot for College TasksWaranya Mahanan; Jirapipat Thanyaphongphat; Suttinee Sawadsitang; Sumalee Sangamuang
1-Jan-2021Literature Review on Influencing Factors of University Teachers' Attitude toward Information and Communication Technology CompetenceYingxuan Zhu; Wantana Areeprayolkij; Jirapipat Thanyaphongphat; Khanita Tumphasuwan
22-Nov-2021ISOCHEM: Development of an Interactive 3D Game on the Web in Augmented Reality to Enhance Students' Learning of Isomers of Organic ChemistryPannida Prasanson; Jirapipat Thanyaphongphat; Chatchadaporn Pinthong
22-Nov-2021The Design Process of STEM Learning Activities for Problem-Solving on the PM 2.5 Mask: The Case of Primary School in ThailandSuttikan Lakanukan; Jirapipat Thanyaphongphat; Wantana Areeprayolkij