Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/57139
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dc.contributor.authorSakgasit Ramingwongen_US
dc.contributor.authorLachana Ramingwongen_US
dc.date.accessioned2018-09-05T03:35:26Z-
dc.date.available2018-09-05T03:35:26Z-
dc.date.issued2017-01-01en_US
dc.identifier.other2-s2.0-85041595036en_US
dc.identifier.other10.4018/978-1-5225-3923-0.ch008en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85041595036&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/57139-
dc.description.abstract© 2018 by IGI Global. All rights reserved. Software development is uniquely different especially when compared to other engineering processes. The abstractness of software products has a major influence on the entire software development life cycle, which results in a number of uniquely important challenges. This chapter describes and discusses Engineering Construction for Software Engineers (ECSE), an effective workshop that helps software engineering students to understand some of these critical issues within a short period of time. In this workshop, the students are required to develop a pseudo-software product from scratch. They could learn about unique characteristics and risks of software development life cycle as well as other distinctive phenomenon through the activities. The workshop can still be easily followed by students who are not familiar with certain software development processes such as coding or testing.en_US
dc.subjectComputer Scienceen_US
dc.titleECSE: A pseudo-SDLC game for software engineering classen_US
dc.typeBooken_US
article.title.sourcetitleComputer Systems and Software Engineering: Concepts, Methodologies, Tools, and Applicationsen_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

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