Please use this identifier to cite or link to this item: http://cmuir.cmu.ac.th/jspui/handle/6653943832/49887
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKeattikorn Samarnggoonen_US
dc.date.accessioned2018-09-04T04:19:46Z-
dc.date.available2018-09-04T04:19:46Z-
dc.date.issued2011-05-31en_US
dc.identifier.other2-s2.0-79957556780en_US
dc.identifier.other10.1109/ICCRD.2011.5764038en_US
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=79957556780&origin=inwarden_US
dc.identifier.urihttp://cmuir.cmu.ac.th/jspui/handle/6653943832/49887-
dc.description.abstractTo analyze and extract design of existing games is an interesting game research area but they are subjective due to different personal opinions. This paper presents method for finding central among personal vision of analyses by using graph-based representation of game design which allows the common to be found by the use of graph mining technique. The experimental result shows common graph which is compressed from diversity of game design graphs. © 2011 IEEE.en_US
dc.subjectComputer Scienceen_US
dc.titleAn analysis of game design using graph-based substructure mining techniqueen_US
dc.typeConference Proceedingen_US
article.title.sourcetitleICCRD2011 - 2011 3rd International Conference on Computer Research and Developmenten_US
article.volume1en_US
article.stream.affiliationsChiang Mai Universityen_US
Appears in Collections:CMUL: Journal Articles

Files in This Item:
There are no files associated with this item.


Items in CMUIR are protected by copyright, with all rights reserved, unless otherwise indicated.