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Results 61-69 of 69 (Search time: 0.004 seconds).
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Issue Date
Title
Author(s)
1-Jan-2019
A mobile game-based C programming language learning: Results of university students’ achievement and motivations
Kannika Daungcharone
;
Patcharin Panjaburee
;
Krittawaya Thongkoo
1-Jan-2019
A Cultural Comparative Study of Mobile Banking Adoption Factors
Chuleeporn Changchit
;
Tim Klaus
;
Ravi Lonkani
;
Jomjai Sampet
1-Nov-2019
Weighted Extreme Learning Machine for Dengue Detection with Class-imbalance Classification
Wanchaloem Nadda
;
Waraporn Boonchieng
;
Ekkarat Boonchieng
19-Nov-2019
Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach
Jintana Wongta
;
Charoenchai Wongwatkit
;
Chitphon Yachulawetkunakorn
;
Ratthakarn Na Phatthalung
;
Cherdsak Saelee
;
Mullika Tawonatiwas
1-Jan-2019
Investigating the voice of customers for m-learning application quality
Arunotai Pongwat
1-Jan-2019
A smartphone game to promote self-learning in chemistry
Krittiya Saksrisathaporn
;
Patcharaphon Sribunthankul
1-Jan-2019
Effects of blending digital games into traditional lecture-based learning on university students' programming learning achievement
Kannika Daungcharone
1-Jan-2019
Effects of personalized learning with preferred digital media types on learning motivation
Jirapipat Thanyaphongphat
1-Jan-2019
Effects of digital learning on students' learning achievement in learning computer programming
Krittawaya Thongkoo
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